![]() ![]() This means the game is getting tougher every second that you play, and grinding after you complete a level may not be as beneficial as it appears at first. In Tesla Force mechanics are tighter, where TvL scaled difficulty with missions we now have a doomsday clock that ticks on whenever you are on the ground, and carrying over every mission. It also applied many of the rogue-lite levelling loops and trees that 10Tons developed in its newer titles. ![]() Tesla Vs Lovecraft (hereafter referred to as TvL) was the first post-hiatus 10Tons title to really turn back to Crimsonland’s formula of backward running swarm solvency. I love the genre, and consider Tesla Force to be a strong representative of its best elements with tight rogue-lite mechanics, great monster varieties and interesting variability in level generation. Whether you will enjoy it as a game depends on how you feel about swarm blasting twin-stick schlockfests like Minigore and Alien Swarm. My questions when I saw Tesla Force for the first time were: Is it a good game? Is it a good sequel? And lastly: Is it a good port? It sounds delightfully bonkers so we decided to hand the game over to our App Army to see if they could make sense of this madness. Tesla Force is a rogue-lite that promises over the top mayhem as players battle against Lovecraftian horrors as Nikola Tesla, Marie Curie, H.P.
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