A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes. Motion blur rendering was also added, to make moving objects and cameras appear blurry. Support for writing custom shaders in the Open Shading Language is now available. New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing. A new symmetrize tool was added to make mesh topology and data symmetric. The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved. A smoke flow force field was added to improve interaction with other simulations. Smoke can be emitted from mesh surfaces, without the need for a particle system. ![]() The domain received major updates to improve performance and usability.
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